Good morning,
The forecast for Whitewater, Wisconsin calls for a day of patchy fog, with a high of thirty-five degrees.
In the City of Whitewater today, there are two principal public meetings — the Tech Park Board meets at 2 p.m., and Common Council meets at 6:30 p.m.
Not long ago, at a public meeting, someone asked about the possible uses for the tech park, and its multi-million dollar office building Innovation Center, and Whitewater learned that it’s possible — wait for it — video games might be designed there.
Admittedly, that’s a big industry. Unfortunately, it’s a big industry in places other than Whitewater. Those other places, of course, have names — names like California, Japan, and South Korea.
I don’t think — even slightly — that the video game proposal was a serious one. Let’s assume, though, that it was. Even as I type, somewhere there’s a sad and dispirited tech park board, wondering how’ll they crack the video gaming industry.
I’ll do my part.
Over at Wired, there’s a story entitled, “10 Literary Classics that Should be Video Games.” Here’s the chance for an educational enterprise. From Wired‘s story:
Dante’s Inferno proves it: Classic literature is a videogame gold mine.
Now that Electronic Arts is finished reimagining Dante Alighieri’s epic poem as an Xbox 360 and PlayStation 3 adventure through the circles of hell, the development team’s going to need to find inspiration in other classic literary works.
Game|Life would like to humbly suggest 10 more books that would make totally kick-ass games.
Wired lists Twain’s Huckleberry Finn, Kafka’s Metamorphosis, Steinbeck’s Grapes of Wrath, and Melville’s Moby Dick as great possibilities. They even offer an inspirational mock-up of Huckleberry Finn. Here’s a screen shot:
Whitewater’s brighter future is only a few pixels away…